The Sentinel Point Defense does 1-4 damage vs Flak Battery's 1-3, so I'm inclined to pick the energy PD over the kinetic PD. The Energy Siphon is now a space fauna weapon; Fixed a number of tooltips not showing for hive-mind cybernetic ascension; Fixed the tooltip for Adaptability for Void Dwellers. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I feel like I am either overflowing with energy or am struggling to keep up with requirements. Conquer the Galaxy! Stellaris offers unique 4x space strategy MMO experience: - Stellaris: Galaxy Command extends the Stellaris universe to mobile,. Open console by pressing ~ and enter “research_technology (technology_id_here)”. Two things come to mind: The warship edicts (strategic resources to increase shields, energy weapons, kinetics, etc) can increase your fleet power by 50% instantly. A searchable list of all technology codes from Stellaris. Stellaris. I have the change to research Frequency Tuning, unlocks Energy Siphon. Get the planet fully employed. 表一. But I am using this only at the beginning. Sathra May 27, 2016 @ 8:41pm. 1 - Machine Empire (Ram Consumers) Determineted Exterminator Build. 2?As the title says. For example, give them 1000 minerals now and ask in return that they give you 1250 minerals over 20 years or so. 10. That is your research based on research stations and your research labs on planets. Does Energy Siphon - actually do anything to Enemy power or is it just an interesting description that really does nothing different than other weapons of similiar stats. It is weird in stellaris was the opposite. r/Stellaris. so I just responded to your comment, and another Shroud contact moment came up. I made “Crab Sticks Corporation” we are an aquatic authoritarian- ultra militarist mega corp that aims to peacefully sell our crab sticks to the galaxy via our fast food chains, we ofcourse are willing to use our military might to destrpy anyone who stands against our business interests. Sure, psi leaders can be helpful — especially admirals and researchers. Even so, it has a higher base damage than coil weaponry, and a higher anti-shield bonus (100% vs 50%) while a worse armor rating. Energy Siphon: essentially a weaker Null Void beam. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. Flak does less damage per shot, in contrast, but is. I have the change to research Frequency Tuning, unlocks Energy Siphon. Dyson Spheres In Video Games: Stellaris. I have the change to research Frequency Tuning, unlocks Energy Siphon. I'll have to look at it again then. Has this changed with 2. Alien Animal Cyborg God/Eternal Human Infection Mutant Other Radiation Robot. I'd really like a mod where I can spend energy or influence to create a crime event for empire my branch office is in. I did a bit of reading online but opinions seem split. View this video if you want to lea. The siphon is already the best anti-shield weapon until around tier 3 anti-sheild weapons, while mining drone lasers have a higher anti-hull damage until you get to tier-2 plasma. Energy Anti-Shield. A clone of Mr. When faced with a choice, pick the “Local Power Surge – go with lower estimate” costing you 50 energy, instead of “higher estimate”, costing you 500 energy. 9. Energy Siphon do 1. x What version do you use. Fill it up completely with commercial zones and a galactic stock exchange. I did a bit of reading online but opinions seem split. 11B/28 =396m and 11B/32 = 343m. So how does the tech stand up to mid game stuff. I have the change to research Frequency Tuning, unlocks Energy Siphon. All resources can be stockpiled. Has this changed with 2. • 4 yr. Sure, psi leaders can be helpful — especially admirals and researchers. Energy siphon. Go to Stellaris r/Stellaris. But two of the segments were also intact and inhabited by primitives. I have the change to research Frequency Tuning, unlocks Energy Siphon. Has this changed with 2. Subscribe to downloadUltimate Automation 3. 2?Does Energy Siphon - actually do anything to Enemy power or is it just an interesting description that really does nothing different than other weapons of similiar stats. It is weird in stellaris was the opposite. Pure shield/disruptor corvettes are deadly against the Contingency, for example. 4 Stellaris Tech Id List – F to I. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. The AI designs can be horribly bad. I have the change to research Frequency Tuning, unlocks Energy Siphon. RELATED: The Best Strategy Games Set In Space Needless to say, these cheats are pretty significant and not for people who just. But the Flak Battery has 50% tracking vs Sentinel's 10% tracking, so it will negate an extra 40% enemy evasion. I have the change to research Frequency Tuning, unlocks Energy Siphon. If you're really early- like first 10 years and your neighbor is a genocidal- torpedoes will likely be too late/RNG, and your priorities should be a Tiyanki Energy Siphon, which is the best anti-shield weapon until the mid-game, and the mining drone mining laser, which is the best anti-hull damage in a single tech until L-slot weaponssStellaris. The first step on the Psionic Ascension path is the Mind Over Matter Ascension Perk, which becomes available once you research the Psionic Theory technology in the Society tree and have one or more previously-unlocked Perks. This comes with an immediate fine of 5000 Energy Credits and also. < 1 2 >. 84 x 10 13 W, the vast majority extracted from high-density chemically stored solar energy (fossil fuels), with some nuclear fission on the side and other direct and indirect solar energy harvesting methods contributing a small fraction. Has this changed with 2. The Traders however are the best. Energy and Kinetic point defense systems, and they both cost the same in terms of power and alloys, and have the same cooldown, accuracy and range. It is weird in stellaris was the opposite. Try to only build what you need; your resource production should stay much higher. I have the change to research Frequency Tuning, unlocks Energy Siphon. I did a bit of reading online but opinions seem split. The Psionic Ascension, on the other hand, is bland. It is automatically used for maintenance. Habitats are vast stations considered as Stellaris megastructures that you can build if you have Utopia Stellaris DLC purchased. Spaceborne aliens are likely be the first encounter for newly spacefaring species. For reference, the sun spits out 3. It is weird in stellaris was the opposite. As anti-shield weapon is also better then T3 railgun. If you get it, cool, if not, don't sweat it. N. . 类型:能量. Energy Siphon [edit | edit source] Based on Society technology, this weapon drains energy from enemy ships by adapting the Tiyanki method of siphoning energy. The game was good though. 2 Shields is overkill. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Hello all. More Unity, Energy, Worker Output, bonus to army damage. Can’t remember if UNE starts out with 28 or 32 pops. It is weird in stellaris was the opposite. In the 3. Honestly energy might be the worst resource to do that with, if you really want to go all out. Personally I get Missile Cruisers with Torpedo Corvettes and a line of anti-missile PP and Flak Destroyers from early-mid game. AytaL. Atharaphelun • 2 yr. Disruptors are some of the worst weapons in the game, up there with the 'event' added weapons like the Energy Siphon and Nullvoid beam. @developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. I'm still not exactly sure what it does since the description of it in the game makes it sound really great but in practice i'm not seeing anything worthwhile. Actually, US carriers can outstrip almost all their escorts. Stellaris' combat system is garbage. However, a smaller Fleet with the correct ship designs will be able to take her down. This was never a condition of our arrangement!I think a lot of people are forgetting that Stellaris was envisioned as a game with a great deal of focus on the discovery and exploration of empty space. 能量虹吸簇Energy Siphon; 查看本页SMW属性: SPACE_WHALE_WEAPON: tech_space_whale_weapon_1In Stellaris, space can be a dangerous place. It is weird in stellaris was the opposite. So with an artillery computer to stay at range, the S-Slot will never fire unless you put missiles in there. Improved Deflectors, Field Modulation, Global Energy Management. Has this changed with 2. 04. After Private colony ships perk has been taken, you can jump into the expansion tree. 能量虹吸器 Energy Siphon. By building robots and getting % pop growth speed modifiers. This The Tiyanki Space Whales, or Tiyanki for short, are a widespread species of peaceful space-borne organics that wander from system to system, centered around their ancestral breeding ground of Tiyana Vek. ago. 2?Different civics like Criminal Heritage and Masterful Crafters offer unique benefits, allowing for subterfuge, resource optimization, and versatile production. Energy shields could be useful against kinetic projectiles, we just don't know to what extent. • 10 mo. List of all technology ids in the game to be used with “research_technology” console command. Starbases and Defense platforms. Our Result. Taking full advantage of the Tebrid's 108 individual trigger claws this ship bristles with guns with a vicious cycle of energy siphon to break enemy defences by. @developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. Starbases and Defense platforms. There are currently a few different research projects going on right now which. Hello all. Have your friend play a criminal syndicate, and put a branch. I've sank 113 hours into stellaris so far and have played a good few games into the late stage. Has this changed with 2. I pretty much always go for missles in the beginning in fact that is one of the first things I do when I start the game is refit all of my ships to missiles. Thats, up to, 83 science (E: 23 / P 38 / S: 22), 72 Energy, 40 Minerals, 15 food, 14 Alloys & 7 Unity a month, to start, base After policy changes, this should let you research 2 physics techs, 1 engineering tech & 1 Society tech per 24 monthsStellaris 50451 Bug Reports 30799 Suggestions 19135 Tech Support 2890 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216. But it never gets any upgraded versions of it, while your Kinetics line does (Mass Driver -> Coilgun -> Railgun -> Advanced Railgun -> Gauss Cannon, plus this research line eventually unlocking the even more powerful Kinetic Battery -> Kinetic Artillery). I have the change to research Frequency Tuning, unlocks Energy Siphon. 4 DPS against shields, while an L-slot Null Void deals 53. Energy req. Reply ThreeMountaineers. shields/armor/hull, respectively. @developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. tech_repeatable_weapon_type_energy_damage. I have the change to research Frequency Tuning, unlocks Energy Siphon. That is how the ship building screen in MOO2 remained interesting into the late game. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. . I think my favorite early ship build is a Corvette with Point Defense, Energy Siphon, and Lasers. I did a bit of reading online but opinions seem split. r/Stellaris. Never ever use the energy siphon. Hello all. Enjoy the game! Immerse yourself in the exploration of a changing universe full of wonders! Check out this mod and modify your Stellaris experience. This mod aims to expand on the concept of megastructures by adding more megastructures you can build, with a wide range of effects, and sizes ranging from large space stations to system-spanning constructs. Energy Siphon is a Warframe mod that grants its user the ability to regenerate lost energy passively. @developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. Those tips regarding mining lasers/energy siphon are expert advice! And CG trading is so good right now, so minimizing your CG upkeep makes good sense. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Researching Tiyanki debris would unlock Frequency Tuning technology, which provides Energy Siphon weapon. Console Edition Development Diary #62 - Overtuned and a Toxic God MrFreake_PDX Nov 17, 2023The crystal edict also gives a buff to the damage of energy weapons, such as the mining laser and tiyanki energy syphon. If you are playing with players that will accept such a deal, lend. ago. There are other weapons like that, like the Energy Siphon and Cutting Laser. Members Online Stellaris Dev Diary #319 - Astral Scars and Rifts Yeah, it's a nice shield killer weapon to pair with some plasma and energy-torpedo weaponry. Hello, Since the new update has changed how the planets work, I find difficult to understand how I can produce energy credits. I have had Energy Syphons for an early war (tiers 1-2 weapons and defences) and they wreck face like no other, highly reccormend. So how does the tech stand up to mid game stuff. This megastructure encompasses a star thus turning everything in the star system where it’s located into frozen or cold barren worlds (cause you know, there’s no. 2?I usually finalize a set of ships in a late game and focus certain repeatables. So is the only upkeep for a mining station the 1 energy? I feel like I’m missing something. Terraforming to be 100% habitable for your pops. I had to surrender and lose 1 star system. 2?The orbital stations are similar to their respective battleships in many ways. I have the change to research Frequency Tuning, unlocks Energy Siphon. I posted a bug report on the Stellaris forums. Usually they also take the picket ship computer for the 90% total evasion and after burners to make them ridiculously fast as a response fleet. List of resources. In addition to the standard repeatables, Physics only has three repeatable techs to worry about. I did a bit of reading online but opinions seem split. The game was good though. Ship leader gains the add carefree trait. r/Stellaris. The repaired Dreadnought is the same as listed. As anti-shield weapon is also better then T3 railgun. ago • Edited 4 yr. Has this changed with 2. I did a bit of reading online but opinions seem split. @developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. 2 Shields is overkill. " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. Energy. That is your research based on research stations and your research labs on planets. Description. One of the more ominous events is the “Unexpected Mineral Seams” event, a chain with a very small chance of firing. It is not so unlike us. My issue is, the ships were set to auto update, and despite having researched many other weapons it keeps energy siphon as "Best" I believe this is a glitch, and one of. r/Stellaris. Open console by pressing ~ and enter “research_technology (technology_id_here)”. I did a bit of reading online but opinions seem split. Meanwhile, some energy weapons beats stronger in armor, some in shields. The game was good though. Energy Siphon without the civic would be outclassed by basic Mass Driver. 10. Recently, she was a member of Gamora's Graces who conquered Godthab Omega. This thread is archived New comments cannot be posted and votes cannot be cast Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Blitzdrake22 • Plantoid • • Edited. Appears in. That sounds cool, it would be nice to see a little more variety in weapon attributes/styles/function. Tech Orbital Battle Station Energy Generator Required to construction Station Dish and Finishing Touches DS-1 Orbital Battle Station Dish Cost 250 Influence 1,000 Agrocite 3,000 Kyber Crystals Take 720 days to build DS-1 Orbital Battle Station Finishing Touches Cost 5,000 Alloys 5,000 Hyperfuel 5,000 Ammunition 5,000 Electronic. Mind Over Matter makes all of your biological pops Latent Psychics, slightly increasing their Energy and. So how does the tech stand up to mid game stuff. CL Loadout = Five slots of [M] Mass Driver/Coil Gun/Rail Gun and two slots of Mass Driver/Coil Gun/Rail Gun or Autocannon* Energy req. Space warfare. The command in question is research_technology [technology id] There is a website related to all that but it's pretty much outdated. Energy Siphon improves from 5. 5k unity, from a single colony of not even a hundred pops. Stellaris uses technology card system - that means that each time a technology is researched, a player is given a choice to research one of the N available technologies. In a system with combat width having large military is still useful and provides ability to strike in many places at once, but it still let's you hold small territory with small forces. Nerezza Recruit. Stellaris 3. Ecumenopolis in Stellaris must rely on other planets to provide its. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. Energy Siphons are potent early game weapons. Kinetic weapons are more powerful in shields, but less in armor. Lets break down the weapon and defence components available in Stellaris. Saves several decades worth of kinetic weapon research. Terraforming to be 100% habitable for your pops. Low range is a downside. I don't think so, null void beam is just better as your anti-shield weapon. Thrifty. Maximum Stargazer Tactical/Build Advice. >_> gamefaqs_astrophys. For picket weapons, it's important to note that, strangely enough, they actually have a higher average damage than other tier one weapons, but are almost useless against armor and have a very low range. One is to increase your research "income" - the numbers you see in the resource bar along the top of the screen. I did a bit of reading online but opinions seem split. The game was good though. Does Energy Siphon - actually do anything to. Has this changed with 2. I'm still not exactly sure what it does since the description of it in the game makes it sound really great but in practice i'm not seeing anything worthwhile. So how does the tech stand up to mid game stuff. It's usually the Torpedo set with stormfire autocanons and armored torpedos. So how does the tech stand up to mid game stuff. So the normal planet needs a total of 6 miners to get the 24 minerals required to make those alloys plus 12 more (to have an equal total output). . The game was good though. mult:进行乘法运算(1 + 数值),数值取负号时为除法. mod文档和目录。. Y. I did a bit of reading online but opinions seem split. What Stellaris would benefit from, are many more, and more varied one-off weapon types in higher tech levels. There is no threat to seizing the system for yourself. gamefaqs_astrophys. @developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. Energy Siphon [edit source] Based on Society technology, this weapon drains energy from enemy ships by adapting the Tiyanki method of siphoning energy from gaseous matter. If you get siphon / NVB - you're ignoring railguns and shines (as together with no missiles & no strike craft it's reducing your engineering tree A LOT making in much less troublesome to research new hulls. Has this changed with 2. If you get good at making these black holes smaller and smaller, it'll be worth it to siphon mass off stars and anything else you come across and toss it into smaller and smaller black holes for much greater energy efficiency than fusion. It is weird in stellaris was the opposite. ago. Just as above, the game is played differently, and you also get good bonuses. Midline favors an asymmetric design with firepower focused on one half. . They are extremely effective against shields but highly ineffective against armor. I have the change to research Frequency Tuning, unlocks Energy Siphon. With more special effects/systems, you could mix and match to create some truly epic shit. T2: Cold Fusion Power, Shields, Shield Capacitors, Hyperlane Breach Points, Gravitic. Low tech has lots of armor and tends to have firepower focused in a narrow arc. All the clerks, all the merchants. With energy weapons. Has this changed with 2. 类型:即时. Example: research_technology tech_starbase_3. It would also completely capture the energy output of a star and a star is the best source of energy anywhere. puts it on the level of lvl 2 laser / kinetics, so you should compare it with that; And at that point the Null Void is extremely strong! The Null Void also has really good range (artillery range on L slot); this makes it way better in combination with other energy weapons than kinetics. shields/armor/hull, respectively. But in both cases, you get the same amount of energy, as long as they are alive. That sounds cool, it would be nice to see a little more variety in weapon attributes/styles/function. Showing 16 - 17 of 17 comments. the Energy Siphon is visible in the screenshot just below Ancient Target Scrambler, it shows that it's an S (small?) component. It is laughably bad. . So how does the tech stand up to mid game stuff. Hello all. @developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. Lets make a tier list! Lets dive in!Chapters:0:00 Intro1:55 F tier - weapons7:49 F. For mining drone/energy syphon- these are already the best early-game weapons even without edicts. By 2200 AD she resides exclusively over a pair of habitable worlds (one of which is a Gaia world) in a random. As a result by focusing engineering on Strike craft and physics on energy weapons, the null void beam becomes the best anti shield weapon. Plasma is usable, if only because there is a lack of good anti-armor weapon options, but it is a very weak weapon. 部件 伤害 追踪 护甲穿透 护盾穿透 护盾伤害 前置科技 建造花费 [[file:|18px|link=]] 能源 [[file:|18px|link=]]; 伤害下限 伤害上限 冷却时间 精准 平均伤害A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Has this changed with 2. The tracking bonus of Lasers also disappears once you get to the Large slot. Augmentation Drones turn alloys into pop assembly for cybernetic hive-mind pops. All Discussions. It also moves/rotates fast. Okay. Has this changed with 2. Members Online Stellaris Dev Diary #319 - Astral Scars and RiftsYeah, it's a nice shield killer weapon to pair with some plasma and energy-torpedo weaponry. 2?Hello all. Z. Stellaris uses technology card system - that means that each time a technology is researched, a player is given a choice to research one of the N available technologies. Flak does less damage per shot, in contrast, but is. Does Energy Siphon - actually do anything to Enemy power or is it just an interesting description that really does nothing different than other weapons of similiar stats. Sure, the Shroud can give you a buff once in a while. Has this changed with 2. A 60k autocannon fleet is about equivalent to a 15-20k cordyceptic energy siphon. Apparently I found more of the Fumungous (humungous fungus) spores that were stronger and had the opportunity to graft the stronger spores into the spy fungus planet node I had. What is the point of energy siphons? I feel like all the space creature weapons have a use somewhere down the line. nosavynada May 29, 2016 @ 6:30pm. While the [bethatrian]/power plant gives flat increases. • 4 yr. I feel like energy credits storage is too limited. Each building built, each robot/machine pop, each researcher/calculator job, etc. All codes for the game: The main list. I'm still not exactly sure what it does since the description of it in the game makes it sound really great but in practice i'm not seeing anything worthwhile. I have the change to research Frequency Tuning, unlocks Energy Siphon. Bio-reactor turns 25 food into 20 energy so you lose 20% (and the building slot) compared to technicians. The game was good though. ago. Energy Siphons appear to be better than Kinetics for ripping down enemy shields until you get the Level 3 Mass Drivers, and this is actually a rather potent combination with Lasers, because Lasers deal. Stellaris Wiki Active Wikis. it will be good if it ACTUALLY absorb energy from enemy's shield to refill its own. Console Edition Development Diary #62 - Overtuned and a Toxic God MrFreake_PDX Nov 17, 2023 The crystal edict also gives a buff to the damage of energy weapons, such as the mining laser and tiyanki energy syphon. . Does Energy Siphon - actually do anything to Enemy power or is it just an interesting description that really does nothing different than other weapons of similiar stats. I did a bit of reading online but opinions seem split. 2?Was watching for a few years and they still stuck at 80 pops. If using the trade league policy and with all relevant bonuses in place, this should give you more than 3k energy, 1. This comes with an immediate fine of 5000 Energy Credits and also. Stellaris Wiki Active Wikis. Duplicate Stellaris - Diplomacy Tradition Tree allows you to siphon AI resources for free [Lem 3. Low range is a downside. You’d still want to have some sort of economy outside of food, even if it’s just enough alloy to make Energy Siphon corvettes as emergency reinforcements. When you take the Reanimators civic, you are creating a society led by necromancers, where your soldiers rise from death to continue defending. Jun 1, 2016 2 12. 某些常用后缀的使用:. I was playing a game and had a fleet with twice the power. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Posted April 24, 2019. png maniacal. add:加上一个固定的数值,数值取负值时为减去. < 1 2 >. Paradox strategy games have a habit of layering complexity so thick that I often don’t discover really useful mechanics until 10, 20, 50, or even 100 hours in. Most warfare is settled through space combat. In addition, when the Galactic. 2?Hello all. Hello all. @developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. The game was good though. Fill it up totally with blue districts. The large and highly advanced energy spire, along with the psychic capacitors, has been installed. I have the change to research Frequency Tuning, unlocks Energy Siphon. 2?@developers others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. Summoning events. I did a bit of reading online but opinions seem split. Vuk Radulovic. The other way is the quality of your science leaders. For sure i'm not the best player here and a king of the optimization but still i have the feeling there is. 56 to 11. That seems so low Question. I’ve currently got dark-matter shields and dark-matter thrusters but not the power plant to match so having one slot as a siphon is about the only way I can have both of those. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. I could do it myself, I thought, but then quickly dismissed the thought as the ramblings of my sleep-deprived brain slipping into a manic period. TIL about federation taxes that take 15% of your enery output including dyson sphere. Showing 16 - 17 of 17 comments. others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. You’d still want to have some sort of economy outside of food, even if it’s just enough alloy to make Energy Siphon corvettes as emergency reinforcements. 2x10 9 kg/s and a dyson sphere would produce 4000 energy credits from this. I did a bit of reading online but opinions seem split. The game was good though. Question for 3. Almost the same goes for cutting laser, they will never be your best option. Content is available under Attribution-ShareAlike 3. 51/1. 7. You got +5/+10% specialists, which is. Has this changed with 2. I have the change to research Frequency Tuning, unlocks Energy Siphon. All types of planets. Sure, the Psionic trait is nice — research and energy is always good. 59 damage at 40 range, 82% accuracy, 70% tracking, 100% bonus to shields - but you encounter this when shields are less than half of a. We are not cruel. 6 combat rebalance update. Anyway, today we're looking at 3 common acquired techs, na. He can use this weapon to channel his Black Legacy powers. So yeah, it's good.